Virtual reality software and hardware systemthat can be adapted for any attraction.
Today virtual reality opens up new opportunities for education, medicine, sports training, pilots and militaries as well as for the entertainment market.
Amusement parks around the world try to diversify their cervices and gradually introduce VR into some attractions while in some countries have already been created theme parks consisting only of virtual reality attractions.
For more than five years Dreampix studio is engaged in the production of VR-content. We have developed more than 30 videos of various subjects especially for VR in stereoscopic format, 4k-resolution and a frame rate of 60 fps. The high quality of our videos makes them look perfectly realistic and gives full immersion of the viewer into the world of virtual reality.
The process of developing such a content is much more complicated than classic 360° videos.
For a stereoscopic vision you need two stereo video channels (for the left eye and for the right eye)and each channel should be translated separately into the particular eye. This approach of creatingvideos helps the viewer to feel the three dimensional reality extremely realistic as it is in real life.And this is the particular effect that we achieved in our stereoscopic rides.
Our system provides you with a control program that makes iteasier to use the attraction and to monitor the status of the equipment.
The ability to synchronizesimultaneous start up to 24 headsets
Player of our own productionto select and launch videos
Protecting contentfrom illegal copying
Tracking the status of headsets andwarning about the level of charge, sleepmode, overheating and malfunctions
Monitoring the number of replays of ridesand statictics of the attraction’s work
Display of commercialson a separate screen
- Supporting of simultaneous work up to 24 headsets;
- Ability of integration both with a classic amusement park attraction and with an attraction designed directly for virtual reality;
- Effects management: platform dynamics, tactile effects, as well as effects of wind, sound and smell;
- Ability to integrate third-party VR content;
- The opportunity to work with the cash acceptor, reception of coins, cards and tokens.
The product can work with VR glasses of any brandand can be implemented on any system.
Our company provides a product that is completely ready to useand is adapted to your equipment and the number of seats on the attraction